package math;

import math.geometry.Vector;

public class CollisionResult {
	public boolean willIntersect;
	public Vector entityOneTranslation;
	public Vector entityTwoTranslation;
	public Vector entityOneVelocity;
	public Vector entityTwoVelocity;
	
	public CollisionResult(){
		willIntersect = false;
		entityOneTranslation = new Vector(0,0,0);
		entityTwoTranslation = new Vector(0,0,0);
		entityOneVelocity = new Vector(0,0,0);
		entityTwoVelocity = new Vector(0,0,0);
	}
}
